Territory

I made this puzzle game because I love grid puzzles but wanted something different. 

The concept is simple: you have 6 kings on a grid, and each one needs to control exactly 6 cells.  But here's the twist - no two kingdoms can have the same shape, even if you rotate or flip them.

It sounds easy until you realize how tricky it gets. The kings can't touch each other, everything has to be connected, and each kingdom needs to reach the edge of the grid. Oh, and no straight lines allowed either.

I've been working on this for a while and I think the puzzle generation system creates some really interesting challenges. Each puzzle has a seed code so you can share particularly tough ones with friends (or enemies).

The hint system will nudge you in the right direction if you get stuck, but it won't solve everything for you.

Give it a try - I'd love to hear what you think! It works in any modern browser and I've tested it on both desktop and mobile.

How to Play 

  1. Desktop: Click empty cells to cycle through colors, or drag from a king to paint multiple cells at once 
  2. Mobile: Tap cells to change colors, or drag from a king to paint (just like desktop!)
  3. Tips: Use the Hint button if stuck, and try the Share button to challenge friends with your current puzzle  
  4. Goal: Fill the grid so each king controls exactly 6 cells in unique shapes 

Current version: 3.0  

Feedback welcome!

Follow me on instagram: https://www.instagram.com/cellpuzzlestudio/

Change and Reason

From version 2 to version 3 is the addition of a timer feature. Players wanted a way to track and compare their solve times, but version 2 had no timing functionality. Version 3 introduces a stopwatch that automatically starts when a new game begins and stops when the puzzle is solved, displaying the final time in the success message (e.g., "🎉 Congratulations! You solved the puzzle in 03:45!"). This allows players to challenge themselves and share their completion times with friends.

From version 1 to version 2 is the is the improved straight line detection. The original algorithm sometimes incorrectly flagged L-shaped territories as straight lines, which frustrated players who had valid solutions. Version 2 uses a more accurate collinearity check that only flags actual straight lines, making the game rules work as intended.

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